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AI-Powered Game Development

From idea to playable game โ€” here's every tool in the pipeline and how it all fits together.

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Idea
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Design
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Assets
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Code
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Tests
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Ship
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Claude Code Opus

AI Development

Our AI pair-programmer. Claude writes game code, designs systems, generates content, and orchestrates the whole pipeline โ€” like having an entire dev team on call.

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Unity 6 + Unity MCP

Steam Games

Unity 6 (URP 2D) powers our Steam games like Void Balls. Unity MCP wires Claude into the Editor โ€” it inspects scenes, edits components, and tests gameplay on its own.

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Phaser 4 + Astro

2D Browser Originals

Our free 2D browser Originals โ€” Donkey Run and Asteroids Destroyer โ€” run on Phaser 4 inside an Astro portal. Instant play on mobile, tablet, and desktop, no download.

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three.js + Astro

3D Browser Originals

Neon Snake is a true-3D Original โ€” three.js in the same Astro portal, on the very same framework as our 2D games. Real depth and neon glow, instant-play with no download.

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Replicate

Visual Assets

AI image generation for game sprites, promo art, and marketing. Every visual in Void Balls was generated through Replicate's API on our canonical neon palette.

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PixelLab

2D Pixel Art

AI pixel-art for our 2D Originals โ€” characters, items, tilesets, and animations, on-style and game-ready. It keeps a tiny studio shipping sprite work, no artist on staff.

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ElevenLabs

Audio & SFX

AI-generated sound effects and music. From explosion impacts to ambient void hums, every sound is crafted with AI to match each game's aesthetic โ€” no audio engineer.

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Meshy

3D Assets

AI 3D model generation. Text-to-3D and image-to-3D pipelines feed richer models into our three.js Originals and the next 3D prototypes in the Gaming Bakery pipeline.

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CapCut

Video Editing

Video editing and auto-captioning for trailers, devlogs, and social clips. AI-assisted editing makes content fast enough for a tiny studio to keep a steady cadence.

Why AI-Assisted?

Let's be real โ€” creativity, game design, and level design are what make a game worth playing. That's where the human touch is irreplaceable, and that's where all our focus goes. The ideas, the feel, the player experience โ€” that's 100% us.

Don't get us wrong โ€” artists, musicians, and sound designers are phenomenal at what they do. But as a tiny studio, AI tools give us a balance we couldn't have before. We offload asset generation, boilerplate code, and repetitive tasks so we can focus on what matters most: bringing our ideas to life.

The result? Games that would have taken a small team months to build, shipped in days - without compromising on the vision.