AI-Powered Game Development

From idea to playable game โ€” here's every tool in the pipeline and how it all fits together.

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Idea
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Design
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Assets
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Code
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Tests
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Ship
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Claude Code Opus

AI Development

Our AI pair-programmer. Claude writes game code, designs systems, generates marketing content, and orchestrates the entire development pipeline. It's like having an entire dev team.

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Unity 6 + Unity MCP

Game Engine

Unity 6 with URP 2D for game development. Unity MCP connects Claude directly to the Unity Editor โ€” AI can inspect scenes, modify components, and test gameplay autonomously.

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Replicate

Visual Assets

AI image generation for game sprites, promotional art, and marketing materials. Every visual in Void Balls was generated through Replicate's API using our canonical palette.

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ElevenLabs

Audio & SFX

AI-generated sound effects and audio. From explosion impacts to ambient void hums โ€” every sound is crafted through AI to match the game's aesthetic.

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Meshy

3D Assets

AI 3D model generation for upcoming 3D game projects. Text-to-3D and image-to-3D pipelines ready for our next prototypes in the Gaming Bakery pipeline.

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CapCut

Video Editing

Video editing and auto-captioning for trailers, devlogs, and social content. AI-assisted editing makes content creation fast enough for a solo developer.

Why AI-Assisted?

Let's be real โ€” creativity, game design, and level design are what make a game worth playing. That's where the human touch is irreplaceable and that's where all my focus goes. The ideas, the feel, the player experience โ€” that's 100% me.

Don't get me wrong โ€” artists, musicians, and sound designers are phenomenal at what they do. But as a solo indie developer, AI tools give me a balance I couldn't have before. I can offload asset generation, boilerplate code, and repetitive tasks so I can focus on what matters most: bringing my ideas to life.

The result? Games that would have taken a small team months to build, shipped by one person in weeks โ€” without compromising on the vision.